# running

> Whether or not the subsystem is running.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.SubsystemsModule

> **Warning:**
>
> **Deprecated.** Use SubsystemWithProvider instead.

```csharp
public abstract bool running { get; }
```
