# flipX

> Flips the sprite on the X axis.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool flipX { get; set; }
```

### Remarks

Only the rendering is affected. Use negative scale, if you want to affect all the other components (for example colliders).
