# SupportedRenderers

> Use a supported Renderer as a source of the mask.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.SpriteMaskModule

```csharp
SupportedRenderers = 1
```

### Remarks

Supported Renderers are: SpriteRenderer, SpriteShapeRenderer and TilemapRenderer.
