# LoadScores(string, Action<IScore[]>)

> Load a default set of scores from the given leaderboard.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.GameCenterModule

> **Warning:**
>
> **Deprecated.** Social is deprecated and will be removed in a future release.

```csharp
public static void LoadScores(string leaderboardID, Action<IScore[]> callback)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): **** (\[Action\<IScore\[]>]\(https\://learn.microsoft.com/dotnet/api/system.action)):&#x20;

### Remarks

This uses default leaderboard parameters.

### Examples

```csharp
using UnityEngine;
using UnityEngine.SocialPlatforms;
using System.Collections;

public class ExampleClass : MonoBehaviour
{
    void Start()
    {
        Social.LoadScores("Leaderboard01", scores => {
            if (scores.Length > 0)
            {
                Debug.Log("Got " + scores.Length + " scores");
                string myScores = "Leaderboard:\n";
                foreach (IScore score in scores)
                    myScores += "\t" + score.userID + " " + score.formattedValue + " " + score.date + "\n";
                Debug.Log(myScores);
            }
            else
                Debug.Log("No scores loaded");
        });
    }
}
```
