# angle

> The angle of the line in space (in degrees).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public float angle { get; set; }
```

### Remarks

The line along which the joint can slide is specified by its world angle and optionally by endpoint limits along its length.

Additional Resources: [\_limits](/engine/6000.7/script-reference/unityengine/sliderjoint2d/limits.md)
