# bones

> The bones used to skin the mesh.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public Transform[] bones { get; set; }
```

### Remarks

See the code example for [Mesh.bindposes](/engine/6000.7/script-reference/unityengine/mesh/bindposes.md) for further details.
