# IgnoreEmptyScenes

> Define whether or not to skip the simulation if there are no active physics objects in the scene.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
IgnoreEmptyScenes = 2
```

### Remarks

Skips the [SimulationStage.RunSimulation](/engine/6000.7/script-reference/unityengine/simulationstage/runsimulation.md) stage if there are no active Rigidbodies, ArticulationBodies, or Colliders in the scene. This option has no effect if the [SimulationStage.RunSimulation](/engine/6000.7/script-reference/unityengine/simulationstage/runsimulation.md) stage is not specified in the [PhysicsScene.RunSimulationStages](/engine/6000.7/script-reference/unityengine/physicsscene/runsimulationstages.md) call.
