# ShaderVariantCollection()

> Create a new empty shader variant collection.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public ShaderVariantCollection()
```

### Remarks

Additional Resources: [ShaderVariantCollection.Add](/engine/6000.7/script-reference/unityengine/shadervariantcollection/add.md), [ShaderVariantCollection.Remove](/engine/6000.7/script-reference/unityengine/shadervariantcollection/remove.md), [ShaderVariantCollection.WarmUp](/engine/6000.7/script-reference/unityengine/shadervariantcollection/warmup.md).
