# showCursor

> Should the cursor be visible?

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

> **Warning:**
>
> **Removed.** Property showCursor has been deprecated. Use Cursor.visible instead
>
> **Upgrade to** [Cursor.visible](/engine/6000.7/script-reference/unityengine/cursor/visible.md)

```csharp
[NoAutoStaticsCleanup]
public static bool showCursor { get; set; }
```

### Remarks

It is entirely possible to implement a custom cursor instead of the system one. To do this you would hide the system one, track mouse position or movement and display your own image in the needed place.
