# loadedSceneCount

> The number of loaded Scenes.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.SceneManagement](/engine/6000.7/script-reference/unityengine/scenemanagement.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static int loadedSceneCount { get; }
```

### Remarks

Returns the current number of loaded Scenes. This doesn't include the Scenes that are currently loading or unloading. For the total number of Scenes see [SceneManager.sceneCount](/engine/6000.7/script-reference/unityengine/scenemanagement/scenemanager/scenecount.md).

### Examples

```csharp
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEditor;

public class Example
{
    // adds a custom menu item which displays the number of open Scenes in a Dialogue Box
    [MenuItem("SceneExample/Number Of Scenes")]
    public static void NumberOfScenes()
    {
        EditorUtility.DisplayDialog("Number of loaded Scenes:", SceneManager.loadedSceneCount.ToString(), "OK");
    }
}
```
