# operator ==(SceneHandle, SceneHandle)

> Test two SceneHandle for equality.

## Definition

* **Type:** Operator
* **Namespace:** [UnityEngine.SceneManagement](/engine/6000.7/script-reference/unityengine/scenemanagement.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static bool operator ==(SceneHandle left, SceneHandle right)
```

### Parameters

**** (\[SceneHandle]\(/engine/6000.7/script-reference/unityengine/scenemanagement/scenehandle)): Left-hand side SceneHandle.**** (\[SceneHandle]\(/engine/6000.7/script-reference/unityengine/scenemanagement/scenehandle)): Right-hand side SceneHandle.

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) |             |
