# loadableSceneId

> The LoadableSceneId that identifies this scene's source asset, or an invalid id if not from built content.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.SceneManagement](/engine/6000.7/script-reference/unityengine/scenemanagement.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public LoadableSceneId loadableSceneId { get; }
```
