# Switch

> In the player on Nintendo Switch™.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Switch = 32
```

### Remarks

Additional Resources: [RuntimePlatform](/engine/6000.7/script-reference/unityengine/runtimeplatform.md), [Platform dependent compilation](/engine/6000.7/manual/scripting/compilation-and-code-reload/script-compilation/conditional-compilation/platform-dependent-compilation.md).

### Examples

```csharp
using UnityEngine;

public class ExampleClass : MonoBehaviour
{
    void Example()
    {
        if (Application.platform == RuntimePlatform.Switch)
            Debug.Log("Do something special here!");
    }
}
```
