# Extrapolate

> Extrapolation will predict the position of the rigidbody based on the current velocity.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
Extrapolate = 2
```

### Remarks

If you have fast moving objects this can lead to rigidbodies passing through colliders for one frame and then snapping back.

Additional Resources: \_interpolation
