# useStartPosition

> Whether the specified _startPosition should be used or not.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public bool useStartPosition { readonly get; set; }
```

### Remarks

When false, the [\_startPosition](/engine/6000.7/script-reference/unityengine/rigidbody2d/slidemovement/startposition.md) will not be used but instead the current [\_position](/engine/6000.7/script-reference/unityengine/rigidbody2d/position.md) will be used.

When true, the specified [\_startPosition](/engine/6000.7/script-reference/unityengine/rigidbody2d/slidemovement/startposition.md) will be used.

Additional Resources: [\_startPosition](/engine/6000.7/script-reference/unityengine/rigidbody2d/slidemovement/startposition.md), [Rigidbody2D.Slide](/engine/6000.7/script-reference/unityengine/rigidbody2d/slide.md), [Rigidbody2D.SlideResults](/engine/6000.7/script-reference/unityengine/rigidbody2d/slideresults.md)
