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Unity Engine


useStartPosition

Whether the specified _startPosition should be used or not.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public bool useStartPosition { readonly get; set; }

Remarks

When false, the _startPosition will not be used but instead the current _position will be used.
When true, the specified _startPosition will be used.