useStartPosition
Whether the specified _startPosition should be used or not.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public bool useStartPosition { readonly get; set; }
Remarks
When false, the _startPosition will not be used but instead the current _position will be used.
When true, the specified _startPosition will be used.