# useNoMove

> Controls if any Rigidbody2D movement will happen or not.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public bool useNoMove { readonly get; set; }
```

### Remarks

When a slide movement is complete, a new [Rigidbody2D](/engine/6000.7/script-reference/unityengine/rigidbody2d.md) position has been calculated, however it may be preferred to not perform the movement of the [Rigidbody2D](/engine/6000.7/script-reference/unityengine/rigidbody2d.md) at all.

When this is enabled, no movement will occur.  The [\_position](/engine/6000.7/script-reference/unityengine/rigidbody2d/slideresults/position.md) always returns the calculated position so that can be used to move the [Rigidbody2D](/engine/6000.7/script-reference/unityengine/rigidbody2d.md).

**NOTE:** If this is enabled then a  [\_useSimulationMove](/engine/6000.7/script-reference/unityengine/rigidbody2d/slidemovement/usesimulationmove.md) cannot be used and should be disabled.

Additional Resources: [\_position](/engine/6000.7/script-reference/unityengine/rigidbody2d/slideresults/position.md), [Rigidbody2D.Slide](/engine/6000.7/script-reference/unityengine/rigidbody2d/slide.md), [Rigidbody2D.SlideResults](/engine/6000.7/script-reference/unityengine/rigidbody2d/slideresults.md)
