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Unity Engine


useNoMove

Controls if any Rigidbody2D movement will happen or not.
Read time 1 minuteLast updated 14 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public bool useNoMove { readonly get; set; }

Remarks

When a slide movement is complete, a new Rigidbody2D position has been calculated, however it may be preferred to not perform the movement of the Rigidbody2D at all.
When this is enabled, no movement will occur. The _position always returns the calculated position so that can be used to move the Rigidbody2D.
NOTE: If this is enabled then a _useSimulationMove cannot be used and should be disabled.