useNoMove
Controls if any Rigidbody2D movement will happen or not.
Read time 1 minuteLast updated 14 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public bool useNoMove { readonly get; set; }
Remarks
When a slide movement is complete, a new Rigidbody2D position has been calculated, however it may be preferred to not perform the movement of the Rigidbody2D at all.
When this is enabled, no movement will occur. The _position always returns the calculated position so that can be used to move the Rigidbody2D.
NOTE: If this is enabled then a _useSimulationMove cannot be used and should be disabled.