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Unity Engine


surfaceAnchor

The direction and distance to use when detecting if a surface is nearby during a slide iteration.
Read time 1 minuteLast updated 17 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public Vector2 surfaceAnchor { readonly get; set; }

Remarks

During a Rigidbody2D.Slide this vector is used to detect if a surface is nearby and will cause the slide to be anchored in that direction to the surface.
The default is _down which is a typical direction and distance used in platformers however this can be reduced in distance so that the surface anchoring is more subtle. If the surface anchor is _zero then surface anchoring will be disabled.