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Unity Engine


maxIterations

Controls the maximum number of iterations to perform when determining how a Rigidbody2D will slide.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public int maxIterations { readonly get; set; }

Remarks

When a Rigidbody2D.Slide occurs, each contact that is detected is counted as an iteration. An attempt will be made to change direction in a new iteration only if the number of iterations hasn't yet reached the maximum number of iterations allowed.