gravitySlipAngle
When the gravity movement causes a contact with a Collider2D, slippage maybe occur if the surface angle is greater than this angle.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public float gravitySlipAngle { readonly get; set; }
Remarks
Use this angle threshold to control whether slippage will occur on surface slopes above the threshold.
The angle is in degrees and is relative to the _surfaceUp vector.
NOTE: Slippage will only occur if no initial is passed to the Rigidbody2D.Slide method. Slippage will always occur if _surfaceUp has zero magnitude.
velocity