# simulated

> Indicates whether the rigid body should be simulated or not by the physics system.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public bool simulated { get; set; }
```

### Remarks

When not simulated, any attached [Collider2D](/engine/6000.7/script-reference/unityengine/collider2d.md) or [Joint2D](/engine/6000.7/script-reference/unityengine/joint2d.md) also do not participate in the physics simulation.
