# useGravity

> Controls whether gravity affects this rigidbody.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public bool useGravity { get; set; }
```

### Remarks

If set to false the rigidbody will behave as in outer space.

### Examples

```csharp
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour
{
    public Collider coll;

    void Start()
    {
        coll = GetComponent<Collider>();
        coll.isTrigger = true;
    }

    // Disables gravity on all rigidbodies entering this collider.
    void OnTriggerEnter(Collider other)
    {
        if (other.attachedRigidbody)
            other.attachedRigidbody.useGravity = false;
    }
}
```
