# solverIterations

> The solverIterations determines how accurately Rigidbody joints and collision contacts are resolved. Overrides _defaultSolverIterations. Must be positive.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public int solverIterations { get; set; }
```

### Remarks

If you are having trouble with connected Rigidbodies oscillating and behaving erratically setting a higher solver iteration count may improve their stability (but is slower).

Additional Resources: [\_solverVelocityIterations](/engine/6000.7/script-reference/unityengine/rigidbody/solvervelocityiterations.md)

### Examples

```csharp
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour
{
    void Start()
    {
        Rigidbody rb = GetComponent<Rigidbody>();
        rb.solverIterations = 30;
    }
}
```
