# maxDepenetrationVelocity

> Maximum velocity of a rigidbody when moving out of penetrating state.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public float maxDepenetrationVelocity { get; set; }
```

### Remarks

Use this property when you want to make your bodies move out of colliding state in a more smooth way than by default.
