# GetPointVelocity(Vector3)

> The velocity of the rigidbody at the point worldPoint in global space.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public Vector3 GetPointVelocity(Vector3 worldPoint)
```

### Parameters

**** (\[Vector3]\(/engine/6000.7/script-reference/unityengine/vector3)):&#x20;

### Returns

| Type                                                              | Description |
| ----------------------------------------------------------------- | ----------- |
| [Vector3](/engine/6000.7/script-reference/unityengine/vector3.md) |             |

### Remarks

GetPointVelocity will take the angularVelocity of the rigidbody into account when calculating the velocity.

### Examples

```csharp
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour
{
    public Rigidbody rb;

    void Start()
    {
        rb = GetComponent<Rigidbody>();
    }

    // Get the velocity of a wheel, specified by its position in local space.
    Vector3 CalcWheelVelocity(Vector3 localWheelPos)
    {
        return rb.GetPointVelocity(transform.TransformPoint(localWheelPos));
    }
}
```
