# FindObjectsOfTypeAll(Type)

> Override for customizing the behavior of the Resources.FindObjectsOfTypeAll function.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
protected virtual Object[] FindObjectsOfTypeAll(Type systemTypeInstance)
```

### Parameters

**** (\[Type]\(https\://learn.microsoft.com/dotnet/api/system.type)): The type of objects to find.

### Returns

| Type                                                                | Description                                                       |
| ------------------------------------------------------------------- | ----------------------------------------------------------------- |
| [Object\[\]](/engine/6000.7/script-reference/unityengine/object.md) | An array of all the loaded objects that match the specified type. |
