# DisplayName

> The name Unity displays for the replacement component in the Inspector.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public string DisplayName { get; }
```

### Remarks

If this value is `null` or an empty string, Unity falls back to a name derived from `TypeName`.
