# DefaultHDR

> Default HDR color render texture format: will be chosen accordingly to Frame Buffer format and Platform.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
DefaultHDR = 9
```

### Remarks

Typically this is [RenderTextureFormat.ARGBHalf](/engine/6000.7/script-reference/unityengine/rendertextureformat/argbhalf.md) format.

Additional Resources: [RenderTexture](/engine/6000.7/script-reference/unityengine/rendertexture.md) class, [SystemInfo.SupportsRenderTextureFormat](/engine/6000.7/script-reference/unityengine/systeminfo/supportsrendertextureformat.md).
