# Default

> Default color render texture format: will be chosen accordingly to Frame Buffer format and Platform.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Default = 7
```

### Remarks

Typically this is [RenderTextureFormat.ARGB32](/engine/6000.7/script-reference/unityengine/rendertextureformat/argb32.md) format.

Additional Resources: [RenderTexture](/engine/6000.7/script-reference/unityengine/rendertexture.md) class.
