# ARGBInt

> Four channel (ARGB) render texture format, 32 bit signed integer per channel.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
ARGBInt = 17
```

### Remarks

Note that not all graphics cards support integer render textures. Use [SystemInfo.SupportsRenderTextureFormat](/engine/6000.7/script-reference/unityengine/systeminfo/supportsrendertextureformat.md) to check for support.

Additional Resources: [RenderTexture](/engine/6000.7/script-reference/unityengine/rendertexture.md) class, [SystemInfo.SupportsRenderTextureFormat](/engine/6000.7/script-reference/unityengine/systeminfo/supportsrendertextureformat.md).
