# useMipMap

> Render texture has mipmaps when this flag is set.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool useMipMap { get; set; }
```

### Remarks

When set to `true`, rendering into this render texture will create and generate mipmap levels. By default render textures don't have mipmaps. This flag can be used only on render textures that have power-of-two size.

By default the mipmaps will be automatically generated. If you want to render into texture mip levels manually, set [RenderTexture.autoGenerateMips](/engine/6000.7/script-reference/unityengine/rendertexture/autogeneratemips.md) to false.

Additional Resources: [RenderTexture.autoGenerateMips](/engine/6000.7/script-reference/unityengine/rendertexture/autogeneratemips.md), [RenderTexture.GenerateMips](/engine/6000.7/script-reference/unityengine/rendertexture/generatemips.md).
