# useDynamicScale

> When this flag is set to true, render texture is set to be used by the Dynamic Resolution system.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool useDynamicScale { get; set; }
```
