# skybox

> The global skybox to use.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static Material skybox { get; set; }
```

### Remarks

If you change the skybox in playmode, you have to use the  [DynamicGI.UpdateEnvironment](/engine/6000.7/script-reference/unityengine/dynamicgi/updateenvironment.md)  function call to update the ambient probe.
