# forceMeshLod

> Force Unity to use a specific Mesh LOD if the mesh has Mesh LODs.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public int forceMeshLod { readonly get; set; }
```

### Remarks

If the value is -1, Unity uses the following:

* LOD0 at all times, if you use [Graphics.RenderMeshInstanced](/engine/6000.7/script-reference/unityengine/graphics/rendermeshinstanced.md) or [Graphics.RenderMeshPrimitives](/engine/6000.7/script-reference/unityengine/graphics/rendermeshprimitives.md)
* The default Mesh LOD selection method, if you use [Graphics.RenderMesh](/engine/6000.7/script-reference/unityengine/graphics/rendermesh.md).
