# entityId

> The EntityId of the GameObject that issues the draw. Provide an EntityId to make a rendered GameObject pickable in the scene view when you click on it. The default value is EntityId.None, which means that you can't pick or outline the procedural GameObject in the scene view.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public EntityId entityId { readonly get; set; }
```

### Remarks

AS [Object.GetEntityId()](/engine/6000.7/script-reference/unityengine/object/getentityid.md).
