# value

> Converts a layer mask value to an integer value.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public uint value { get; set; }
```

### Examples

```csharp
using UnityEngine;
using UnityEngine.Rendering;

public class Example : MonoBehaviour
{
    // Set the rendering layer mask for MeshRenderer

    RenderingLayerMask mask = 1 << 10;
    void Start()
    {
        GetComponent<MeshRenderer>().renderingLayerMask = mask;
    }
}
```
