# SetCPUCacheSize(int)

> Sets the CPU cache size (in MegaBytes) used by Streaming Virtual Texturing.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Rendering.VirtualTexturing](/engine/6000.7/script-reference/unityengine/rendering/virtualtexturing.md)
* **Assembly:** UnityEngine.VirtualTexturingModule

```csharp
public static void SetCPUCacheSize(int sizeInMegabytes)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)):&#x20;
