# Float32

> 32-bit float number.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Float32 = 0
```

### Remarks

This format matches the `float` data type in C# and other programming languages, and is default data type for most MeshAttributes.

Additional Resources: [Mesh](/engine/6000.7/script-reference/unityengine/mesh.md) class, [VertexAttribute](/engine/6000.7/script-reference/unityengine/rendering/vertexattribute.md) enum, [Mesh.GetVertexAttributeFormat](/engine/6000.7/script-reference/unityengine/mesh/getvertexattributeformat.md).
