# overridesFog

> Determines if the renderer will override the fog settings in the Lighting Panel and will no longer need the built-in UI for it.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool overridesFog { get; set; }
```
