# IncrementWrap

> Increments the current stencil buffer value. Wraps stencil buffer value to zero when incrementing the maximum representable unsigned value.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
IncrementWrap = 6
```
