# Draw()

> Immediately draws the splash screen. Ensure you have called SplashScreen.Begin before you start calling this.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static void Draw()
```

### Examples

```csharp
using System.Collections;
using UnityEngine;
using UnityEngine.Rendering;

// This example shows how you could draw the splash screen at the start of a Scene. This is a good way to integrate the splash screen with your own or add extras such as Audio.
public class SplashScreenExample : MonoBehaviour
{
    IEnumerator Start()
    {
        Debug.Log("Showing splash screen");
        SplashScreen.Begin();
        while (!SplashScreen.isFinished)
        {
            SplashScreen.Draw();
            yield return null;
        }
        Debug.Log("Finished showing splash screen");
    }
}
```
