# operator !=(SphericalHarmonicsL2, SphericalHarmonicsL2)

> Returns true if the spherical harmonics are different.

## Definition

* **Type:** Operator
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static bool operator !=(SphericalHarmonicsL2 lhs, SphericalHarmonicsL2 rhs)
```

### Parameters

**** (\[SphericalHarmonicsL2]\(/engine/6000.7/script-reference/unityengine/rendering/sphericalharmonicsl2)): **** (\[SphericalHarmonicsL2]\(/engine/6000.7/script-reference/unityengine/rendering/sphericalharmonicsl2)):&#x20;

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) |             |
