# SortingLayerRange(short, short)

> Sets the inclusive range for a sorting layer object.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public SortingLayerRange(short lowerBound, short upperBound)
```

### Parameters

**** (\[short]\(https\://learn.microsoft.com/dotnet/api/system.int16)): Lowest sorting layer value to include.**** (\[short]\(https\://learn.microsoft.com/dotnet/api/system.int16)): Highest sorting layer value to include.

### Remarks

Additional Resources: [SortingLayerRange.lowerBound](/engine/6000.7/script-reference/unityengine/rendering/sortinglayerrange/lowerbound.md), Additional Resources: [SortingLayerRange.upperBound](/engine/6000.7/script-reference/unityengine/rendering/sortinglayerrange/upperbound.md).
