# CommonTransparent

> Typical sorting for transparencies.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
CommonTransparent = SortingLayer | RenderQueue | BackToFront | OptimizeStateChanges
```

### Remarks

This is the same as [SortingLayer](/engine/6000.7/script-reference/unityengine/sortinglayer.md), [SortingCriteria.RenderQueue](/engine/6000.7/script-reference/unityengine/rendering/sortingcriteria/renderqueue.md), [SortingCriteria.BackToFront](/engine/6000.7/script-reference/unityengine/rendering/sortingcriteria/backtofront.md), [SortingCriteria.OptimizeStateChanges](/engine/6000.7/script-reference/unityengine/rendering/sortingcriteria/optimizestatechanges.md) flags combined.

Additional Resources: sorting, [ScriptableRenderContext.DrawRenderers](/engine/6000.7/script-reference/unityengine/rendering/scriptablerendercontext/drawrenderers.md).
