# None

> In ShadowSamplingMode.None, depths are not compared. Use this value if a Texture is not a shadowmap.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
None = 2
```
