# TwoSided

> Shadows are cast from this object, treating it as two-sided.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
TwoSided = 2
```

### Remarks

Shadow rendering will turn off backface culling, even if object's shader has backface culling on. This means that single-sided objects (like a Plane or a Quad) will cast shadows, even if the light is behind them.

Additional Resources: [Renderer.shadowCastingMode](/engine/6000.7/script-reference/unityengine/renderer/shadowcastingmode.md).
