# splitBuffer

> An array that works as a buffer to store all the ShadowSplitData structs you want to use for shadow casters culling.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public NativeArray<ShadowSplitData> splitBuffer
```

### Remarks

This buffer is referred to by the [LightShadowCasterCullingInfo.splitRange](/engine/6000.7/script-reference/unityengine/rendering/lightshadowcastercullinginfo/splitrange.md) of each [LightShadowCasterCullingInfo](/engine/6000.7/script-reference/unityengine/rendering/lightshadowcastercullinginfo.md) in [ShadowCastersCullingInfos.perLightInfos](/engine/6000.7/script-reference/unityengine/rendering/shadowcasterscullinginfos/perlightinfos.md).
