# FragmentSize4x2

> Specifies that the shading rate should reduce horizontal resolution 4x, and reduce vertical resolution 2x.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
[InspectorName("FragmentSize 4x2")]
FragmentSize4x2 = 7
```
