# NoScaleOffset

> Do not show UV scale/offset fields next to Textures in the default Material Inspector.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.7/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
NoScaleOffset = 4
```

### Remarks

This flag is only relevant to Texture shader properties, and only hides the UI for UV scale/offset fields. Unity still serializes the underlying "*YourTexturePropertyName*\_ST" vector property in the Material Assets.

This flag corresponds to the "\[NoScaleOffset]" attribute.
